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Anne Bubnic

Online youth need critical thinking skills - 0 views

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    Today's media environment provides an opportunity--and responsibility--for parents and schools to teach critical thinking. Not only must young people learn to "consider the source" of what they take in but also think critically about what they post in a world where just about every young person is now potentially an author, photographer, and videographer. Kids--who may never even know who Walter Cronkite was--need to have a miniature version of him inside their head by asking questions such as "Is this true?" and "How do I know it's true?."
Anne Bubnic

Let's not create a cyberbullying panic - 0 views

  • As prominent as it is, bullying and cyberbullying are not the norm. Most young people want no part of bullying and consider it reprehensible behavior. Depending on what study you read, anywhere from 15 percent to 30 percent of teens say they have experienced some type of bullying or harassment from their peers.
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    Adults need to be good role models. Politicians need to think about this the next time they consider demonizing (as opposed to criticizing) an opponent. Media personalities and talk show hosts need to think about the messages they're giving to children when they engage in name calling. We all need to be aware of comments we make in the presence of children and even people who comment on blogs need to think about the difference between legitimate criticism and derision. Children learn by observing our behavior, and there are plenty of adults who behave like bullies. Changing behavior isn't easy, but it's not impossible. I've been watching episodes of the TV show Mad Men, which is set in the 1960s when it was acceptable to smoke around other people, ride in cars without seat belts, leave trash everywhere, make derogatory comments about minorities, and treat women as inferior beings. We haven't yet completely eliminated any of those dangerous or antisocial behaviors, but we've come a long way. With concerted effort and national leadership, we can do the same with bullying.
Anne Bubnic

iCritical Thinking: Digital Literacy Assessment - 0 views

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    The test, iCritical Thinking Certification, created by the Educational Testing Service and Certiport, reveals whether or not a person is able to combine technical skills with experiences and knowledge. Today's students need to be able to think critically and effectively solve problems while using technology going beyond simply searching for information. They also must evaluate the legitimacy of the information, put it in context, and then apply problem-solving and decision-making skills.
Anne Bubnic

Web Literacy for the Digital Generation - 7 views

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    Slideshow presentation by Chris O'Neal (ISTE) and Rob Bayuk (Microsoft). Microsoft and ISTE have joined forces to put together a series of web literacy lessons, activities, and support resources to help students develop their critical thinking skills when searching the web. You can find the teacher resources here: http://www.microsoft.com/education/teachers/guides/critical_thinking.aspx
Anne Bubnic

Web Literacy for the Digital Generation [Video] - 2 views

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    Microsoft and ISTE have joined forces to put together a series of web literacy lessons, activities, and support resources to help students develop their critical thinking skills when searching the web. The new student-centered curriculum will provide guidance and activities for your students on how to search effectively, how to analyze "the anatomy of a search result," and moreover, understand how to judge the validity and source of the content they find on the web. This curriculum was developed collaboratively by ISTE and Microsoft and will be available soon free to educators.
Anne Bubnic

Penguins can fly! [BBC Video] - 0 views

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    Use this BBC video [4/1/07] as an icebreaker when teaching information literacy and digital citizenship. It will prompt a great conversations about the importance of critical thinking when examining information on the Web. [With thanks to Jane Krauss for the clever idea...]
Anne Bubnic

Gaming helps students hone 21st-century skills - 0 views

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    Environments such as SECOND LIFE can both stimulate and educate, experts agree. Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity.
Anne Bubnic

What Does It Mean To Be Media Literate? - 0 views

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    How media smart are you? How about your children or students? Sometimes called media literacy or information literacy, it's a key 21st Century skill because it provides a framework and method to think critically about the media you consume and create. Being media smart also means you know how to use television, the Internet and other technologies safely, productively and ethically.
Vicki Davis

Technology in the Middle » Blog Archive » 1:1-Digital Citizenship - 1 views

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    Patrick Woessner's post on Digital Citizenship\nLast week I began unfolding the four "themes" that will guide our 1:1 Tablet PC implementation:\n\n * Information Management and Research\n * Digital Citizenship\n * Communication and Collaboration in a Global World\n * Creativity, Critical Thinking, and Design\n
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    Excellent post discussing the elements of digital citizenship.
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    Excellent blog post about the elements of digital citizenship from an educator. This makes a case about what should be done and how.
Anne Bubnic

Global Kids' Digital Media Initiative - 0 views

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    Based out of NYC, the Global Kids Digital Media Initiative is a series of interrelated programs designed to support teenagers to think critically about the role of digital media in their lives and document their experiences in various media. It is supported by the John D. and Catherine T. MacArthur Foundation.
Anne Bubnic

Cyberbullying: Understanding and Addressing Online Cruelty - 0 views

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    This issue of Curriculum Connections provides educators with the tools to increase awareness about the problem of cyberbullying among their students. Each lesson introduces age appropriate information and skills that encourage youth to think critically about Internet communication, develop empathy for others, respond constructively to cyberbullying and online aggression and interact safely on the Internet. The resources in this edition of Curriculum Connections will be an important part of your school's broader efforts to foster an increased culture of e-safety and respect for differences among youth.
Anne Bubnic

Teachable Moment - Free lesson plans for K-12 - 2 views

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    The classroom lessons on TeachableMoment.Org foster critical thinking on issues of the day and a positive classroom environment. Teachers are free to use these lessons in their classrooms. (Organized by the Morningside Center for Teaching Social Responsibility).
Anne Bubnic

Passport to the Internet | Internet Literacy Tutorial - 1 views

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    Tutorial helps students in Grades 4 to 8 develop the critical thinking skills they need to apply to their online experiences by enabling them to use popular online tools and Web sites in a secure and ethical manner, and to their full potential.There are licensing requirements for using this material but the fee is nominal.
Anne Bubnic

My Pop Studio | Media Education Lab - 3 views

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    My Pop Studio is a free online game that introduces children ages 9 - 14 to digital and media literacy, taking them "behind the scenes" to think critically about how media is created and to question the messages we see. Lesson
Anne Bubnic

The Cost of Copyright Confusion for Media Literacy [PDF] - 0 views

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    The Cost of Copyright Confusion for Media Literacy, is a research-based report on scores of longform interviews with teachers. It shows that the fundamental goals of media literacy education-to cultivate critical thinking and expression about media and its social role-are compromised by unnecessary copyright restrictions. The report concludes with a call for educators to develop a consensus around their interpretation of their most valuable copyright tool: fair use.This project was funded by the MacArthur Foundation.
Anne Bubnic

My Pop Studio - 0 views

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    My Pop Studio is a creative play experience that strengthens critical thinking skills about television, music, magazines and online media directed at girls. Users select from four behind-the-scenes opportunities to learn more about mass media: My Pop Studio strengthens media literacy skills, promotes positive youth development, and increases knowledge about health issues. Highly interactive creative play activities are used to create an online community that guides users through the process of deconstructing, analyzing and creating media. Video segments, flash animation, media deconstruction games and quizzes, and moderated blogs make the website lively, fun and educational. My Pop Studio was created by a team of researchers and media professionals at the Media Education Lab, located at Temple University's School of Communication.
Anne Bubnic

Digital Literacy and Citizenship Curriculum for Grades 9-12 | CSM - 5 views

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    Free curriculum from Common Sense Media for GR 9-12. Designed to empower students to think critically and make informed choices about how they create, communicate, and treat others in our ever-evolving, 24/7 digital world. Browse the units to find the topics and lessons that are just right for your students.
Anne Bubnic

Messaging Shakespeare | Classroom Examples | - 0 views

  • Brown's class was discussing some of the whaling calculations in Moby Dick. When one student asked a question involving a complex computation, three students quickly pulled out their cell phones and did the math. Brown was surprised to learn that most cell phones have a built-in calculator. She was even more surprised at how literate her students were with the many functions included in their phones. She took a quick poll and found that all her students either had a cell phone or easy access to one. In fact, students became genuinely engaged in a class discussion about phone features. This got Brown thinking about how she might incorporate this technology into learning activities.
  • Brown noticed that many students used text messaging to communicate, and considered how she might use cell phones in summarizing and analyzing text to help her students better understand Richard III. Effective summarizing is one of the most powerful skills students can cultivate. It provides students with tools for identifying the most important aspects of what they are learning, especially when teachers use a frame of reference (Marzano, Pickering, & Pollock, 2001). Summarizing helps students identify critical information. Research shows gains in reading comprehension when students learn how to incorporate isummary framesi (series of questions designed to highlight critical passages) as a tool for summarizing (Meyer & Freedle, 1984). When students use this strategy, they are better able to understand what they are reading, identify key information, and provide a summary that helps them retain the information (Armbruster, Anderson, & Ostertag, 1987).
  • Text messaging is a real-world example of summarizing—to communicate information in a few words the user must identify key ideas. Brown saw that she could use a technique students had already mastered, within the context of literature study.
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  • To manage the learning project, Brown asked a tech-savvy colleague to help her build a simple weblog. Once it was set up, it took Brown and her students 10 minutes in the school's computer lab to learn how to post entries. The weblog was intentionally basic. The only entries were selected passages from text of Richard III and Brown's six narrative-framing questions. Her questions deliberately focused students' attention on key passages. If students could understand these passages well enough to summarize them, Brown knew that their comprehension of the play would increase.
  • Brown told students to use their phones or e-mail to send text messages to fellow group members of their responses to the first six questions of the narrative frame. Once this was completed, groups met to discuss the seventh question, regarding the resolution for each section of the text. Brown told them to post this group answer on the weblog.
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    Summarizing complex texts using cell phones increases understanding.
Vicki Davis

Susan Silverman's Lucky Ladybugs project going on for elementary - 0 views

  • A Collaborative Internet Project for K-5 Students
  • Essential Question: Why are ladybugs considered to be good luck?
  • This project will demonstrate lesson plans designed following principles of Universal Design for Learning (UDL) and examples of student work resulting from the lessons.  As teachers we should ask ourselves if there are any barriers to our students’ learning.  We should look for ways to present information and assess learning in non-text-based formats. 
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  • Based on brain research and new media, the UDL framework proposes that educators design lessons with three basic kinds of flexibility: 1. Multiple formats and media are used to present information.
  • Examples: Illustrations, pictures, diagrams, video or audio clips, and descriptions 2.   Teachers use multiple strategies to engage and motivate students. 3.   Students demonstrate learning through multiple performance and product formats.
  • UDL calls for three goals to consider in designing lessons: 1.  Recognition goals: these focus on specific content that ask a student to identify who, what, where, and when. 2.  Strategic goals: these focus on a specific process or medium that asks a student to learn how to do something using problem solving and critical think skills. 3. Affective goals: these focus on a particular value or emotional outcome. Do students enjoy, and appreciate learning about the topic? Does it connect to prior knowledge and experience? Are students allowed to select and discover new knowledge?
  • Resources you might want to use: Scholastic Keys, Kid Pix, Inspiration and Kidspiration, digital camera (still and video), recording narration/music, United Streaming.  Let your imagination go!
  • This project begins on March 15, 2007.  Materials need to be e-mailed by May 31, 2008.
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    An excellent project for elementary students to connect with other classes.
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    A great way to get started with technology is to join in an exciting project. this project by Susan Silverman was designed using the principles of Universal Design for Learning. I've heard her present and she is a pro. (Along with my friend Jennifer Wagner.)
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